Some of them are brutally difficult, but there's nothing undoable or unfair about any of these levels. They include puzzles, precision platforming, themed levels, boss rushes, and even musical stages. This year's efforts have led to some of the most engaging and creative Super Mario Maker 2 stages yet. The makers were either scouted by me (through Reddit, Discord, Twitch, or the game itself) or reccomended by other makers, or via auditions." Doki Doki Platforms by Mang ( FJ8-45V-L4G) This year is the biggest yet, 64 levels! The release of Maker 2 really opened peoples mind. And has essentially stayed the same throughout the years. The goal was to push the boundaries of the game as far as we could. ![]() "So I decided to use that faint fame to convince other makers to participate to this project. "After the release of the level Super Mario vs Mecha Bowzilla back in Mario Maker 1, my name made waves in the community," Kiavik added. For Kiavik, this meant a chance to spread the love even more and bring something positive to the series. It made a lot of waves across both the game and YouTube, further igniting people's love for Mario Maker. 3-themed level that put Mario up against a giant makeshift mech suit called Mecha Bowzilla. He's the one who created a Super Mario Bros. Long-time Super Mario Maker players and different streamers in the community may recognize Kiavik's name. All of this was born out of the simple impulse to celebrate this game we all love so much." So more like four years and nine months, eh eh? We even joked about it in the trailers. ![]() "For 4YMM, we moved the start of the project on the first anniversary of Mario Maker 2, on June 28th. ![]() "As the name implies, 4YMM follows 1YMM, 2YMM and 3YMM yearly celebrations of the game that started on the first anniversary of Mario Maker 1 on September 11th, 2016," Kiavik explained to Shacknews privately on the group's Discord. The numbering can be confusing, but let's allow Kiavik, one of the leading forces behind 4YMM to explain. What is 4YMM? This is an anniversary tag that has been instituted since the inception of the first Super Mario Maker on Wii U. If you see something with the label, it probably means you're about to take part in the best thing going in Super Mario Maker 2 today. However, there's been one group that's been hard at work celebrating the very best of Super Mario Maker by constructing top-level stages that utilize nearly everything the game has to offer. Where does one even start? How does one determine what's a quality level and what should be set aside? There's no easy answer for consistently finding good level quality in SMM2's growing library of stages. As one might imagine, this can lead to a brain overload. Over the past year since it released, Super Mario Maker 2 has received millions of user-generated levels.
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