In Brawl, Toon Link's Hookshot has a shorter range in grabs and tethers compared to Link's Clawshot, but this makes it slightly faster. It also has two hitboxes that follow the same mechanic from Link's Clawshot. Similar to Link's Clawshot, if it misses, Toon Link is left wide open. 4, Toon Link uses his to perform the tether recovery and grab. Additionally, the Hookshot may be used immediately after an air dodge, meaning a directional air dodge can give additional distance before using the Hookshot. Using this technique, one can use mindgames to assist in recoveries by choosing either to sweet spot the ledge or grapple another point of the wall however, should the wall-grapple miss or otherwise fail, Link/Young Link will be left in the " helpless" animation. This is notable on Princess Peach's Castle. Using the Hookshot on an incline causes it to retract immediately, which often leaves Link vulnerable for short periods of time. Also in Melee, Link/Young Link use this to perform the wall-grapple, since the Hookshot can latch to essentially any wall at any point at appropriate distances. In Melee and Brawl, however, the Hookshot/Clawshot (respectively) fires straight out, falls to the ground, and is then slung back towards Link. In Super Smash Bros., the hook of the Hookshot fires straight out, and then returns straight back. Ultimate, and Toon Link's grab in Super Smash Bros. ![]() Melee, Young Link's grab in Super Smash Bros. ![]() The Hookshot is Link's grab in Super Smash Bros.
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